This is the PunyInform port of the text adventure game Adventure, 350 point 
version, packaged for various platforms. For more information about the game,
see about_adventure.txt.



Note: When playing the game, use SAVE to save your progress. Use RESTORE to
load a previously saved game state. Use RESTART to restart the game.

WARNING: For MEGA65, Commander X16, DOS, Classic Mac, and modern PCs, you can
safely save your progress on the game disk. For all other platforms, you must 
create a separate save disk, or you will risk overwriting the game.



LOADING THE GAME /  VERSION NOTES

Commodore 64:
Insert the game disk
Type: LOAD"*",8
When the computer has finished loading, type RUN
----------------------------------------
Amstrad CPC:
Insert the game disc 
Type: RUN"DISC
You have to press a key to dismiss the intro screen
----------------------------------------
Spectrum +3:
Insert the Spectrum CPM Plus disk and then use the machine's LOADER feature.
Once CPM Plus has finished loading, insert the game disk
Now type PLAY GAME
You have to press a key to dismiss the intro screen
----------------------------------------
Spectrum 128K:
Load and run the tape file vezza_adventure.tap
Limitations: Game progress can't be saved or restored, and the RESTART command
doesn't work. 
----------------------------------------
Spectrum Next:
Your Spectrum Next has Z-machine support built-in. Just put the .z5 file on
the SD card and load it from the Next file browser
----------------------------------------
Amstrad PCW: 
Insert the game disc 
Type: VEZZA
----------------------------------------
Amiga:
Just insert the game disk and the game will load automatically
You have to press a key to dismiss the intro screen
----------------------------------------
Atari 8-bit:
Insert the game disk and start the machine with BASIC disabled
The game will load automatically
----------------------------------------
Apple II:
You need a CP/M softcard to play this game on your Apple II
Additional requirements are a 80-column card and 2 disk drives

Insert disk 1 in drive A: and disk 2 in drive B:
Wait until CP/M is booted then type EMULA
When prompted to use ESC for shift modes type Y
Press RETURN for system wboot
Type VEZZA B:STORY.DAT
----------------------------------------
Atari ST:
Insert the game disk and open it
To watch the artwork launch ARTVIEW.APP and select ART.PI1
To launch the game set the machine to medium resolution
Double click on PLAY.PRG in the disk directory
This version of the game supports the UNDO command
----------------------------------------
Agon Light/Console8:
Copy the contents of the Agon directory to your hard drive in to a new 
directory. From inside the directory, type exec playgame.txt to play the game.
You can dismiss the intro screen faster by pressing any key.
----------------------------------------
MS-DOS:
Copy the contents in the DOS directory to your hard drive
Run PLAY.BAT to start the game
You need to press SPACE to dismiss the intro screen
This version of the game supports the UNDO command
----------------------------------------
BBC Micro / Acorn Electron:
Insert the game disk
Type *EXEC !BOOT to run the game

The game is compatible with the BBC Model B, BBC Model B+ and BBC Master 128
computers. It will run without sideways RAM, albeit slowly. Having at least 
16K of sideways RAM or a 6502 second processor is recommended. Shadow RAM will
make things even smoother. The game also runs on Acorn Electron computers,
provided you have at least 16K of sideways RAM, which is a requirement. On the
Elk, I recommend playing it with an ElkSD64, as with this device you won't 
need to worry about anything.
----------------------------------------
Commodore 128:
Insert the game disk
Type LOAD"*",8
When your C128 has finished loading, type RUN

If you wish to play the game in 80 columns, which is supported type this 
in BASIC:

10 GRAPHIC 5
RUN

And now load the game (see above)
This version makes use of the extended memory of the Commodore 128
----------------------------------------
Mega65:
Insert the game disk
Type BOOT
----------------------------------------
MSX 1 / MSX 2:
Insert the game disk
The game will boot automatically
You'll have to press a key to dismiss the intro screen

The game will run in 40 columns on a MSX 1 computer and in 80 columns on a 
MSX 2 machine
----------------------------------------
Commodore Plus/4:
Insert the game disk
Type: LOAD"*",8
When the computer has finished loading, type RUN
----------------------------------------
Sam Coupé
Load Pro-DOS from the provided Pro-DOS v2 disk
Insert game disk
Type LOAD
----------------------------------------
TRS-80 Model III
Insert game disk
Turn on your computer
The game will auto-boot

In case your computer was already turned on, you need to reset
You may need to enter a date between 1980-1989
----------------------------------------
TRS-80 Model 4
Insert game disk
Turn on your computer
The game will auto-boot

In case your computer was already turned on, you need to reset
----------------------------------------
Classic Macintosh:
Insert game disk
Double click on the Moonmist Ent. disk image
Double click on Interpreter
Select -> File -> Import Z-Code file
In the menu select -> Display -> All files
Double click on the .story file

You need at least MacOS 7.5 for playing this game
----------------------------------------
DEC Rainbow 100:
Insert game disk
type STORY to load the game
----------------------------------------
Dragon64:
Insert game in disk drive 1
Insert loader in disk drive 2
Type LOAD"2:ENG05V32.BIN"
Type EXEC&H1100

It's recommended having two physical drives. However, you can load and play 
the game with only one drive. Just swap the disk after you loaded the engine 
and before you enter the EXEC command. Please note that the game won't run on 
a Dragon32 machine.
----------------------------------------
Kaypro II / 4:
Insert game disk
type GAME to load the game
Note: If run on a Kaypro 4, it will boot into Kaypro II mode to run this game.

Note: The disk image for Kaypro is a raw disk image. If you need to open it in 
CP/M Tools, these are the required settings:

# setfdprm /dev/fd0 zerobased SS DD ssize=512 cyl=40 sect=10 head=1
# Kaypro II
diskdef kpii
  seclen 512
  tracks 40
  sectrk 10
  blocksize 1024
  maxdir 64
  skew 0
  boottrk 1
  os 2.2
end

Another option for Kaypro is to get the Z-code interpreter Vezza from 
https://gitlab.com/sijnstra1/vezza and use it with the adventure.z5 file
supplied in this package.
----------------------------------------
Oric:
Put disk 1 into the drive
Type LOAD"INTERPR.COM"
When prompted, insert disk 2 and press a key
----------------------------------------
Osborne 1:
Insert game disk
type STORY to load the game
----------------------------------------
TRS CoCo:
Insert the game disk
type LOADM"GAME
When the computer is ready type EXEC
----------------------------------------
Commodore VIC-20:
Insert the game disk (found in vic20pet)
Type LOAD"GAME-VIC",8
When the computer has finished loading type RUN

You need at least 28k of RAM, even better if you have a modern cartridge like 
the Penultimate Cart from The Future was 8-bit, which provides 
35k of RAM.
----------------------------------------
Commodore PET:
Insert the game disk (found in vic20pet)
Type LOAD"GAME-PET",8
When the computer has finished loading type RUN

The game should work on any PET with at least 32k but the more RAM you have 
the better the game will perform.
----------------------------------------
Commander X16:
Navigate to the folder CommanderX16.
Optionally, set the screen mode you want to play in - either use the MENU 
command, select "Control Panel", select "Screen Mode", pick a screen mode,
then "Exit to Basic", or use the SCREEN command. E.g. "SCREEN 9" gives you 
a 64x25 screen.
Type: LOAD "*"
Type: RUN
----------------------------------------
TI99/4A:
The folders are meant for Classic99. And the DSK images (DSDD) can be used 
with most other emulators.  You can transfer either format to a real TI with 
the appropriate cables and utilities. The folders were used to create the DSK 
images using TI99dir (Win32 TI Image Utility Program).

The user needs a TI-99/4A; Extended Basic; 32K RAM; and disk controller.
80 column mode requires either an F18A or V9938 hardware enhancement. 

An E/A Module can also run the appropriate OPT5 program with DSK1.<file-name>

"TIZIL40" - Standard 40C; "TIZIL80" - V9938 80C; and "TIZILF18A" - F18A 80C.

There is also an Geneve 9640 loader called "INF". For the Geneve 9640 you need 
TIMODE (GPL) and the Extended BASIC cartridge files. You may use either the 40 
column or V9938/58 option.

If the program tells you to insert disk 2 and press Enter, just press Enter
(the interpreter was built to support games spanning two disks, but these
games are small enough to fit on one disk each)
----------------------------------------
Modern PC:

* If you have a Z-code interpreter installed (e.g. Gargoyle - 
https://ccxvii.net/gargoyle/), just open the file adventure.z5

* You can also play the game in a browser. Open the file adventure.z5.html.
----------------------------------------


CREDITS
Disk image creation / bundling of this game: Puny BuildTools 2.0 by Stefan Vogt https://github.com/ByteProject/Puny-BuildTools

Shawn Sijnstra helped with creating many of these disk images.

