This is the PunyInform version of 350 point Adventure by Will Crowther and 
Don Woods. Graham Nelson created an Inform 6 version. Release 1 of the 
PunyInform version (serial 241124) is based on release 9 of the Inform 6 
version (serial 060321). The playing experience of the PunyInform version 
should be very close to the Inform 6 version. The biggest difference lies 
in size and performance, as the PunyInform version was built to work well 
on 8-bit computers, e.g Commodore 64. Whenever possible, use the z5-version, 
as it's quite a bit faster than the z3-version. On modern computers, the
z5-version will also display location names in bold. The z3-version works
as a fallback, for platforms which lack a z5-compatible Z-code interpreter.

The image landors_cottage.jpg is used as a loader image some of the disk
images. This image, by Harry Clarke, was originally made as an illustration
for Tales of Mystery and Imagination by Edgar Allan Poe. It is now in the
public domain.


Release 5 of the PunyInform version brings several changes:

* The player can no longer use the cage or teleportation to bypass puzzles.

* The five dwarves of the original game are back, and they move around the
  cave system at random (Inform 6 version has a single dwarf that appears
  at random, and has five lives).

* The cage can now hold three small objects, rather than having unlimited 
  capacity.

* Removing a treasure from the cage while in the building doesn't ruin the
  score anymore.

* Using a magic word to travel to Plover Room will now leave the emerald
  where the journey starts, instead of placing it in Plover Room.

* When crystal bridge disappears at cave closing, it stays gone.

* Going W from Witt's End will now always fails, instead of leading to
  Ante Room.

* End game timing has been changed to work like the TADS2 version, for
  more dramatic effect.

Relase 6 adds:

* Teleporting across troll bridge is now blocked, unless bridge is present, 
  troll is gone, and bear isn't following

* After dying from bringing the bear across the bridge, the bridge would 
  break again and the player die again, if player returned and tried to cross
  the chasm again - Fixed

* If player dies beyond troll bridge, and is resurrected, their belongings are
  now placed in On_Sw_Side_Of_Chasm so player can get to them

* Unlocked teleporting anywhere by just typing room name, in test version

* Removed "dragon's" as a synonym for rug in z3, to get rid of disambiguation 
  question for the noun "dragon"

* Added synonyms 'small' and (sometimes) 'empty' for bottle

Relase 7 adds:

* The bird didn't show up when typing "objects". Fixed.

* Faster, especially z5 version



Source code, including notes on how to compile it, is available at:
https://ifarchive.org/indexes/if-archive/games/source/inform/#advent_punyinform.inf

Fredrik Ramsberg, 5 December, 2025

I can be reached on the PunyInform Discord, at the intfiction.org forum, or
by email at firstname dot lastname at the usual gmail domain (could end up
in spam box though).
