Graeme Cree's Suspended bugs page
- In version 5, there is a bug in the routine that describes what Iris
sees when you AIM CAMERA AT GROOVE or CABLES in Primary Channel or Secondary
Channel. If one of the spaces for cables is empty, then gibberish is printed
instead of a cable description.
- In version 5, telling any robot other than Whiz to UNPLUG produces a
- In all versions, you can PUT two containers IN each other. You can even
use this to crash the program. For example, if Waldo is holding the basket,
the box, and something else, then PUT BOX IN BASKET THEN PUT ALL IN BOX
causes a crash. Frotz says, "Fatal error: Stack overflow".
- In all versions, when the humans enter, they make a big deal about their bag of tools. Without it, their mission is useless. If a robot steals the bag then takes it to the area with the acid mist, the bag is destroyed. The humans see the acid mist, fix the problem, then go hang out in the rec room for a while. Eventually, they will decide to grab a clone and kill your character. Which they manage to, even without their tool bag. --Kay Savetz
- In all versions, put the tool bag inside something, such as the wire
basket. Then you can carry it around, and the humans will chase you, but they'll
never actually steal back the bag. One interesting thing to do is to take the bag,
inside the basket, to the Bio area. If you do, you get a garbled FC INTERRUPT
message every turn. Of course, then the humans can't get at it either. --David Wildstrom
- In all versions, you can make a robot carry more objects than it has
extensions, by having another robot PUT things IN it. This works on all the
robots except Sensa.
- In all versions, when Waldo is wearing the grasper he can PUT GRASPER IN
a container, and it will continue to show as "(being worn)". He can also WEAR
GRASPER while it's in a container he's holding, and it will stay in the
container but show as "(being worn)". He can open Iris without the grasper
even being in the room!
The same happens if Waldo is carrying the grasper in a container and then PUTs
it IN the same container. He wears it, but it stays in the container. --Torbjörn Andersson
- In all versions, you can use IT after a successful ASK command to
interact with objects that aren't present. For example, if Whiz is plugged in,
you can tell him to ASK ABOUT an object THEN GET IT. Similarly, if Waldo is
wearing the grasper he can ASK ABOUT IRIS THEN OPEN IT, regardless of where
- In all versions, when you tell one robot to GIVE something TO another,
whether it's "too heavy" for the receiving robot to hold depends on the giving
robot. Waldo can give things much better than Poet, for example.
- In all versions, it's possible for Whiz to leave a room but stay plugged
in, if he's following another robot, or if he plugged in while in the process
of obeying a GO TO command.
- In all versions, making a robot DRAG another robot tells you you have to
specify a location, but sets the dragged robot to non-functional. Doing this at
Alpha Repair says, "I try, but he/she keeps moving away.", but the robot is still
set to non-functional. --Torbjörn Andersson
- In all versions, PUT something AGAINST something teleports the wedge to your location. --Torbjörn Andersson
- In all versions, when Iris is blind, she reports the color of items in her
inventory (given to her by another robot).
- In all versions, if you order a robot to STAND ON WEDGE while it's following another robot, then it doesn't get off the wedge, even though it leaves the room. --Torbjörn Andersson
- In all versions, anything you DROP at Skywalk Alpha, Beta, or Gamma is "whisked up by the force of the tube.", but if you THROW something it just sits there. --Torbjörn Andersson
- In all versions, a robot can CUT WIRE WITH CUTTER without holding the cutter, as long as it's in the room--even when another robot's holding it. --Torbjörn Andersson
- If you steal the tool bag, run away, then give it back, the humans fall asleep right there, but the bag is moved to Sleep Chamber. --Torbjörn Andersson
- In all versions, when Iris can see, telling her to PUT ALL somewhere or
GIVE ALL TO someone produces, "I don't have the maintenance panel."
- Before the humans arrive, you can tell a robot to GO TO HUMANS. It gives
an affirmative response, saying it's going to UD Tube, but doesn't actually go
anywhere. --Torbjörn Andersson
- In all versions, when a robot is in the car, it gives no response to INVENTORY. --Torbjörn Andersson
- In all versions, having Auda open a container with only objects she can't see gives a response that ends, "I detect ." --Torbjörn Andersson
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