Graeme Cree's Planetfall bugs page
- In version 20, it doesn't matter whether Floyd is turned on or off when
he's with you at Bio Lock East. Even if you turn him off right after you get
there, he still peers through the window and talks about the miniaturization
access card. He will even go through the whole process of retrieving the card
and dying, after you have turned him off! Similarly, Floyd can find Lazarus'
breast plate in Infirmary while he's turned off. He leaves and goes to Fork,
still turned off.
- In version 20, if you return to where you killed the microbe, it will
be resurrected (and you're screwed). --John W. Kennedy
- In version 20, if Ensign Blather is present, you can THROW anything
visible AT BLATHER.
- In version 20, you can DRINK MEDICINE with the bottle closed.
- In version 20, you can put in the shiny fromitz board with the access
panel closed, or put the good bedistor in the closed cube.
- In version 20, when you're inside a shuttle car at one of the stations,
the door is visible. You can CLOSE DOOR in the cabin or either control cabin, but
then OPEN DOOR claims it already is. You can enter a control cabin with the door
closed, but you can't leave.
- In version 20, if you're not in a teleportation box, you get no output
from PUSH 1, PUSH 2, or PUSH 3.
- In version 20, the laser won't go in any containers, although it should.
PUT LASER IN something says, "The laser doesn't fit the depression.", which is
the message intended for PUT something IN LASER.
- In version 20, trying to EMPTY the oil can produces the response, "You
can't empty it when it's closed!", but the can can't be opened or closed. Version
26 changed the message to "Pretty much impossible -- you could only do that one
drop at a time."
- In version 20, the cryo-elevator door remains invisible throughout the
game. Even when it's open, or you're in the elevator going down, any command
referring to it tells you you don't see any.
- In versions 20 and 26, if you look through the Bio Lab window after Floyd
has retrieved the miniaturization access card but before you pick it up, then you
see it still in the Bio Lab.
- In versions 20 and 26, the description of Waiting Area claims there is a
red button next to the metal door, but there isn't.
- In versions 20 and 26, you can ASK the microbe things, although other
attempts at communication fail. For example, ASK MICROBE "WHERE IS CELERY"
produces, "The microbe seems confused. "I don't see any celery here!"".
- In versions 20 and 26, PUT something IN FLUID is treated as POUR FLUID ON
FLUID, talking about the chemical fluid spilling all over the quantity of fluid.
The fluid disappears.
- In versions 20 and 26, after Floyd has discovered the shiny fromitz
board but before he gives it to you, you can EXAMINE SHINY to get a
description of it, but GET SHINY says, "You can't reach into a closed container."
- In versions 20 and 26, ASK BLATHER says, "The Ensign First Class looks at
you expectantly, as though he thought you were about to talk." In later versions he
tells you to speak when spoken to, as with other talking commands. Similar things
happen with the ambassador.
- In versions 20 through 29, you can CLOSE FLOYD when he's turned off. When
Floyd is closed, you can't GET anything from him, and if he's turned off, you
can't PUT anything in him. OPEN FLOYD doesn't open him, just searches his
compartments. You can get him open again by ordering him to GIVE you something
or DROP something. In later versions, CLOSE FLOYD says, "Huh?"
- In versions 20 through 29, if the survival kit is open, then you can DROP
the goo. It stays in that room and can't be taken.
- In versions 20 through 29, if you LOOK UNDER SPOUT in Kitchen, you're told
there is nothing but dust there, even if the canteen is sitting there.
- In versions 20 through 29, Floyd asks about doing something dangerous
after a RESTORE command, as well as a SAVE.
- In versions 20 through 29, if you turn on the portable lamp without picking
it up, then the room description still says it's turned off.
- In versions 20 through 37, besides WEARing the towel or survival kit to get
them from inside the web, you could also DRINK, EAT, READ, or UNLOCK ME WITH them.
(except READ, which doesn't work in version 20)
- In versions 20 through 37, if you fire the laser at a uniform you're wearing,
it is destroyed, but the game thinks you're still wearing it, so you can't put on the
- In the Solid Gold version, if the diary is present, then you can't operate
the Upper or Lower Elevator. For example, PUSH DOWN BUTTON says, "Pushing down
the little button has no effect."
- In versions 37 and up, if you push the acid or base button at Machine Shop
with something sitting under the spout that would normally be damaged by one of these
chemicals, and you're not holding the flask, then after the message about the fluid
spilling over the object, you're told, "You're not holding the flask." and the object
- In versions 26 and up, if the uniform is in an open container you're
holding, then WEAR UNIFORM puts it on without taking it out. You can leave
it behind while it's still "worn". You can only wear one uniform at a time.
- In all versions, you can THROW HANDS OVER EDGE in the computer. You
get, "The pair of hands flies over the edge of the strip and disappears into
the void." You can also THROW HANDS AT BLATHER.
- In all versions, you can disconnect the laser setting dial from the laser.
If you have the laser you can DROP DIAL, THROW DIAL, or GIVE DIAL TO FLOYD.
EMPTY LASER also drops the dial. In versions 26 and up, you can even PUT DIAL UNDER
SPOUT at Machine Shop. You can't GET DIAL, but after giving it to him, you can ASK
FLOYD FOR DIAL, and he gives it to you. The dial never shows in the room description
or your inventory, but it does show under the spout. If the dial is the only thing
you are carrying, then INVENTORY gives no output. In the Solid Gold version, you can
also PUT LITTLE BUTTON UNDER SPOUT or GIVE LITTLE BUTTON TO FLOYD and ASK FLOYD FOR
LITTLE BUTTON, but if you try to EMPTY DIARY or DROP or THROW BUTTON while it's still
part of the diary you get, "The little button is closed."
- In all versions, if the survival kit is open, then you can THROW the goo.
You can EAT the goo when it's sitting on the floor, but in versions above 20
you have to be holding the kit.
- In all versions, if the canteen is open and full, then you can DROP LIQUID
or THROW LIQUID. The "quantity of protein-rich liquid" stays in that room and
can't be taken. You can DRINK it when you get hungry or POUR it, but only if
you're holding the canteen. If you refill the canteen in the kitchen, then the
liquid disappears from where you left it. Similar things apply to chemical
fluid in the flask, except you can drink it without holding the flask. The
medicine in the bottle works the same way, except that its description is
always, "At the bottom of the bottle is a small quantity of medicine.", even
if it's not in the bottle. You can also SHAKE BOTTLE when it's open to get the
medicine onto the floor. In versions above 20, in order to DRINK MEDICINE you
must be holding the bottle, and it must be open.
- In all versions, when the medicine bottle is closed, LOOK IN BOTTLE is
treated as OPEN BOTTLE. This, in spite of the fact that it is described as
"translucent", and its contents (if any) are always listed in the room
description or your inventory.
- All versions have problems dealing with objects inside the closed medicine
bottle. If the red spool, for example, is inside the closed bottle, then DROP
SPOOL or THROW SPOOL produces, "The red spool is closed.", but you can GIVE
SPOOL TO FLOYD. You can also slide an access card through a slot when it's in
the closed bottle. In versions 37 and up, this even moves the card into your
- In all versions, you can carry liquids without a container by giving them
to Floyd and then asking him for them.
- Here's an example of an odd bug that exists in all versions. Go to Machine
Shop with Floyd and the open kit with the red goo inside it. Now try this:
>FLOYD, PUSH RED
"I don't understand! What are you referring to?"
>FLOYD, PUSH RED BUTTON
You can't see any Floyd here!
- In all versions, you can CLOSE the kitchen door. If you're in Kitchen,
this seems to trap you. If you try to OPEN DOOR, the light flashes that you
should use the access card, but there isn't any slot on that side of the door.
However, you can still go NORTH with the door closed!
- In all versions, Floyd will do a few things while turned off. He
laughs at you for undressing in his presence, comments over your shoulder if
you read about "Zoork" in Library Lobby, mentions the mural at ProjCon Office,
and laughs at you when your hair falls out from radiation poisoning.
- In all versions, giving Lazarus' breast plate to Floyd makes him
leave the room. This works even if you're in a closed space such as an
elevator or shuttle. He'll reappear soon afterward, even if you're in a closed
space or you've just teleported a long way without him. If you give him the
plate right after he explains his plan to get the miniaturization access card,
then open the door after he leaves, he still goes through with it even though
he wasn't there.
- In all versions, in contrast to Floyd's strong reactions to finding
Lazarus' breast plate and to you giving it to him, if you SHOW PLATE TO FLOYD
you get his standard, "Can you play any games with it?".
- In all versions, you can dream of Floyd (whom you recognize, by name)
without having met him.
- In all versions, if you have the open nonempty survival kit, then EMPTY KIT
tells you the goo is stuck in it, even if the goo is all gone! You get the
same message if you EMPTY an open, nonempty container INTO KIT. If the goo
plus something else is in the kit, then SHAKE KIT shakes out only the goo.
- In all versions, if you have the key at Mess Corridor, and the lock is locked,
then UNLOCK DOOR says, "The door itself isn't locked. It is the padlock on the door
which is locked." It checks whether the lock is locked and prints the second sentence
only if it is, but doesn't check whether the lock is on the door. So you get this
message even if you have removed the lock from the door and re-locked it.
- In all versions, there's a mistake in the error message you get from
SHOW something TO an inanimate object. For example, SHOW UNIFORM TO FLOYD
when he's turned off says, "Why would you want to show something to a Patrol
- In all versions, at Infirmary you see, "Lying on one of the beds is a small
red spool.", but it's actually on the floor. GET ALL FROM BED says, "There isn't
anything to get!", and GET RED SPOOL FROM BED says, "It's not in that!".
- In all versions, if you're carrying the new battery when you get to
Library Lobby and see "You catch a glimpse of a small object nestled among the dust.",
then EXAMINE OBJECT says, "Which object do you mean, the green spool or the new battery?".
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